We don’t have too few skills. We have too many that overlap, so every session
re-litigates “which verification skill?” / “which review skill?” / “do I need a plan?”.
This page removes the choice.
The rule
Each skill owns exactly one (tier × step) cell. If a skill isn’t the named owner of a cell, you don’t run it — it’s either retired or it’s an auto-firing gate you never invoke by hand. There is never a menu. Two questions decide everything:- Which tier is this change? (Quick / Standard / Large)
- What’s the next step in that tier’s row? Run the one skill in that cell. Done.
Step 1 — Classify the task (do this first, every time)
Pick the tier by uncertainty × blast radius, NOT by line count. A 1-line change to auth is Large. A 20-file mechanical rename is Quick.Step 2 — Follow your tier’s row. One skill per cell.
Steps run left to right. A blank cell means that step is skipped at this tier — not “use judgment,” just skip it.The Build-skill picker (Step 3)
You never choose between build skills — the surface chooses:
Gates (
DESIGN-SYSTEM-GATE, DETAIL-PAGE-GATE, TABLE-PAGE-GATE, FORM-FK-VALIDATION-GATE,
RAG-DOCS-GATE, FILE-ORGANIZATION-GATE) are not skills you invoke — they fire on
commit. Don’t think about them; they think about you.
The three skills that kept colliding — now disambiguated
These three competed because nobody assigned them altitudes. They are not redundant; they live at different heights and now own different cells:code-review
Verify (Step 4). “Did the diff build what we said, correctly?” Reads code, no
browser. The only review skill. Runs at every tier ≥ Standard.
verify-feature
Test/Validate (Step 5–6, Large only). “Does the real user flow work and is the
outcome good?” Drives the browser, checks the DB, takes screenshots. Heavy.
verification-before-completion
Ship gate (Step 7, all tiers). “Show the passing output before you claim done.”
The one skill that runs on every task — because declaring victory without evidence
happens at every tier.
Retire these (stop reaching for them)
When you’re about to invoke one of these, use its canonical replacement. The table above is the only menu.One review skill. One deep-QA skill. One UI-validation skill. One universal closer. One planning skill per weight class. Everything else is an auto-firing gate or retired.
Models per step
The one-paragraph version
Classify the task Quick / Standard / Large by uncertainty × blast radius (auth, RLS, migrations, money, RAG → always Large). Then walk that tier’s row: Frame → Plan → Build → Verify → Test → Validate → Ship, running the one skill named in each cell and skipping blank cells. Review =code-review. Deep QA =verify-feature. UI judgment =impeccable-alleato. Always close withverification-before-completion. Never pick from a menu of overlapping skills again.